Craps (im Englischen auch Seven Eleven) ist ein Würfelspiel das sich aus dem alt-englischen Spiel Hazard entwickelt hat. Während in einer Runde nur ein. Daher nicht mit den gleichen Einsätzen spielen die man von Black Jack gewohnt ist. Craps. Das Spiel klingt nach der Anleitung komplizierter als es ist. Anfänger. Craps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-.
Spieltutorial für CrapsCraps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. Craps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-. Spielen Sie Craps online und kostenlos, um zu lernen, wie Sie regelmäßig gewinnen. Sie erhalten Tipps, Strategien und weitere Informationen für Ihr Spiel.
Craps Spiel Navigationsmenü VideoTutorial: Dice52 (Deutsch) Chips müssen langsam auf den Tisch platziert und dürfen nicht geworfen werden. Craps ist ein Spiel, das bei Casinobesuchern sehr beliebt ist. Man verliert mit einer Sieben oder Elf und gewinnt Rummy Spielregeln einer Zwei oder Drei.
Kurz zur Info: Einen Osiris Casino Nagel Spiele Kostenlos ohne Einzahlung gibt Nagel Spiele Kostenlos schon. - Beliebteste SpieleFalls Hearthstone Thijs andere Zahl geworfen wird 1, 4, 5, 6, 8, 9 oder 10wird diese Zahl zum "Point", der Shooter kann dann darauf hoffen, den Point noch einmal zu werfen, bevor er eine Sieben würfelt.
If the next roll is 7, you win on come but lose on pass. These are the near opposites of pass and come. Instead, the bet is a push and you can take your money back after a If the roll is any other number, it becomes the point.
Most players prefer playing the pass side so they are rooting for the shooter and have the camaraderie of winning together. Winning bets are paid at true odds, varying according to point number.
In order to take free odds, you must first make a pass or come bet. After a point is established, you may back your pass or come bet with a second wager.
Originally, that free odds bet had to be equal to your pass or come bet, but today most casinos allow you to bet multiples of your original bet. The great part is that the free odds are paid at true odds.
If the point number is 6 or 8, a winning free odds bet is paid at odds. Payoffs are on points of 5 or 9 and on 4 or Those reflect the actual odds of rolling those numbers.
Using two six-sided dice, there are 36 possible combinations. Six of them total 7, with there are five each if 6 and 8, four each of 5 and 9 and three each of 4 and Six ways to roll 7 and 5 ways to roll 6 means the true odds against rolling 6 before 7 are , exactly the same as the payoff on winners.
Hence, no house edge. It works the same way on all the point numbers. Payoffs are the same as the odds against winning the bet. There is no house edge on the odds themselves, though the house retains its edge on the pass or come bet you must make before betting the odds.
If a casino offers single odds, then your odds bet must be equal to your pass or come bet. If the casino offers multiple odds, then your odds bet may be any multiple of the original up to the maximum.
When 10x odds are offered for example, your odds bet may be 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10 times your original bet. Many casinos today offer 3, 4x, 5x odds meaning you may make an odds bet of three times your original wager if the point is 4 or 10, four times if the point is 5 or 9 or five times if the point is 6 or 8.
This makes calculating payoffs easy — with maximum odds, total payoffs are the same on any point. Want to choose your number without waiting for the shooter to establish a point on the comeout?
Place bets enable you to do just that. As on pass, no other numbers matter. If you place 6 and the next several rolls are 5, 4, 12, 3, 9, 8, then there is no decision on your bet.
You win only if the shooter rolls your number, and lose if he rolls 7. A Come bet treats the next roll as a Come Out roll.
If you throw a 7, then you win your Come bet at the same time that you lose your Pass Line bet because as far as the Pass Line is concerned, you just rolled a natural a 7 or 11 on the Come Out.
You are as likely to roll a 4 as you are to roll a 10, but still twice as likely to roll a 7 as either of those two established points.
Use loaded dice. The third way to win at craps is to open a casino and let people play at your craps table according to the standard rules of the game.
Obviously, craps is a game of chance and there are no clear ways to win. However, you can try the following to ensure that you have a good time playing and exercise some mathematical skill:.
Just about every other possible wager in the casino favors the house by some margin, but odds bets in craps offer gamers a level playing field.
Craps odds bets yield rewards that are perfectly proportioned to the risk assumed when placing them. If the odds are 2 to 1 against an outcome such as rolling a 4 before a 7 , then the house pays 2 to 1 on a winning wager.
The smart play is to make the maximum odds bet allowed in support of your initial Pass bet. Bei den sog. Place bets auch: Place to win setzt man darauf, dass eine bestimmte Augenzahl vor der nächsten Sieben fällt.
In den meisten amerikanischen Casinos gilt die Regel, dass Place bets von einem Come out roll des Shooters nicht entschieden werden, sie sind off : d.
Nach dem Come out roll sind Place bets wieder on , d. Manche Spielbanken, z. Lay bets sind das Gegenstück zu den Buy-Bets, hier wettet man darauf, dass eine Sieben vor der gesetzten Augensumme fällt.
Der Bankvorteil verringert sich dadurch auf den gleichen Wert wie bei einer Buy-Bet auf die gleiche Zahl. Manche Casinos bieten die Lay bets unter der Bezeichnung Place to lose an.
Eine gerade Augenzahl, z. Hard way durch die Dublette oder im Soft way durch einen oder Wurf erzielt werden. Some casinos choose to allow call bets once players have bought-in.
When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".
In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.
Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet.
The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six.
Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house.
In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface.
Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.
In crapless craps, 2 and 12 have odds of and have a house edge of 7. New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.
In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps. The table layout is also different, and is called a double-end-dealer table.
This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.
Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll.
The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.
Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.
Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.
Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll.
In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used.
Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes.
The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.
Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6.
The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.
One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck. The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.
On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over.
If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid for this proposition. And additional variation uses a single set of 6 cards, and regular dice.
The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair. Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps.
The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps.
Players must bet against each other by covering or fading each other's bets for the game to be played. If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.
There are many variations of street craps. The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven.
Unlike more complex proposition bets offered by casinos, street craps has more simplified betting options.
The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice. Another player must choose to cover the shooter to create a stake for the game to continue.
If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in poker.
The person covering the shooter will always bet against the shooter. For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.
Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome.
The prayer or invocation "Baby needs a new pair of shoes! Floating craps is an illegal operation of craps. The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.
The term may have originated in the s when Benny Binion later known for founding the downtown Las Vegas hotel Binions set up an illegal craps game utilizing tables created from portable crates for the Texas Centennial Exposition.
The Broadway musical Guys and Dolls features a major plot point revolving around a floating craps game. In the s and s The Sands Hotel in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term.
A Golden Arm is a craps player who rolls the dice for longer than one hour without losing. The first Golden Arm was Oahu native, Stanley Fujitake, who rolled times without sevening out in 3 hours and 6 minutes at the California Hotel and Casino on May 28, The current record for length of a "hand" successive rounds won by the same shooter is rolls including 25 passes by Patricia DeMauro of New Jersey , lasting 4 hours and 18 minutes,  at the Borgata in Atlantic City, New Jersey , on May 23—24, From Wikipedia, the free encyclopedia.
Dice game. This article is about the dice game. For the album by Big Dipper, see Craps album. Not to be confused with crap.
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Read More Read Less. Rules X odds are allowed. To simplify the game, instead of offering both place and buy bets, I offer just one for each number.
Each number pays the better odds between place and buy bets. I refer to these as "buy bets. If the player selects "keep bets working," then all bets will be on for come out rolls.
Otherwise, buy, hard ways, and odds on come bets will be turned off.